2002-10-07 Designed for life [newscientist.com]
Donald Normal about why gadgets in the real world are still so hard to use and why computers need emotions
2002-10-07 10:57 erik
Intressant. Han har jobbat med Evolution Robotics:
"What are your big priorities in usability now?
Emotions. Trying to build emotions into systems. I did some work for a Californian company called Evolution Robotics that was making a home robot and trying to understand how to prevent it from getting trapped in the corner or falling down the stairs. It seemed to me that the way to do it was for the robot to be frustrated in the corner and give up what it was doing and do something else, and also for it to be afraid of heights. "